Indie Game Developer 獨立遊戲開發者 (2012.03 ~ )
iOS Game 【Turbo Snail】Design & Development
TechArt 天工開物股份有限公司 (2011.02~2012.02)
Taipei world Design Expo Huge 360 Projection Present Systen
7 studios Taiwan office 美商七號遊戲工作室 台灣辦公室 (2006.10~2009.10)
Game Project "Fantastic Four Rise of the Silver Surfer" Wii (2007)
A movie game
Game project "Six Flag Fun Park" Wii (2009)
A party game
Game project "Scratch Ultimate DJ" PS3,XBox36 (Cancelled 2009)
A music game
謎像視覺科技股份有限公司 (2006.01~2006.07)
3ds Max Model Exportor & In-House Model Viewer
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Model viewer screenshot 1 |
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Model viewer screenshot 2 |
In-House Level Editor
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Level editor |
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Scene graph panel |
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Scene node properties panel |
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Render model (left) & collision meshes (right) |
Real-time shaders programming
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Phong shading per-pixel lighting |
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Hemispheric lighting |
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Bump map & parallax map |
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Shadow map |
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Oren-Nayear Reflection |
Soft-world international corporation 智冠科技 台北研發處 (2003.12~2005.12)
Carton Shading using ASM shader Language on DirectX 8.0 (2004)
Game Project "青春學園" PC (2005.01~2005.05)
A 2D love story board game
Game project "神奇GO GO大富翁" PC (2005.06~2005.11)
A 2D monopoly board game
Master dissertation (2003)
The Application of Acceleration Techniques in Urban Visualization System
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Quadtree spatial data structure |
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Culling technologies |
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screenshot |
School work demo (~ 2002)
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simple painter |
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simple model viewer I |
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simple scene and object control |
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simple model viewer II |
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simple camera smooth fly implementation |
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culling technology test |
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2D billboard on 3D scene |
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small bee like game |
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